![]() If you want to reset use “gamereset” to quickly reload your save. If you don’t mind using the console then I recommend turning off damage with “damage 0” and you can use “warpme” to teleport back to your cyclops if you get flung too far away. ![]() If you do not want to use console commands then just climb down the ladder and reload your save to reset if you fail or die. This means you have exited the cyclops’ frame of reference and can no longer build on it. There seems to be a sort of bubble around the cyclops if you get too far away you will start swimming. Your goal is to be pushed out of your cyclops and land on the ground near where your cyclops comes to rest. Now before you kick off the troll physics! you need to know what you are trying to do after all hell breaks loose. Once you have the area filled use the front ladder to get to the engine room and save your game. Then I fill the bottom gap with the counter and throw stuff on top. You do not need to finish building them! So you don’t need any materials, only blueprints. I build single wall shelves starting at the top and stacking them down. I have had some luck with the rear ladders. The easiest way is to use the ladders on the cyclops. ![]() You need to push yourself out of your cyclops using troll physics! So to for anything you build to move with your cyclops you need to be in its frame of reverence. When you are building in your base it is in your base’s frame of reference. ![]() Why? What I call building frames of reference. If you use the bulkhead glitch to do this however, anything you build will not move with your cyclops. By this I mean you need to glitch so you are underwater but you are not swimming. To build on the outside of your Cyclops you need to manage to get outside without exiting. With this you can access storage without having to climb inside your Cyclops. Tired of having to climb into your cyclops while farming? Why not put the lockers on the outside? The Benefits ![]()
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